The West Midlands
A downloadable module
At the edge of the world lies Becann, an ancient island of rolling moors, deep woodlands, and yawning fens. Rimed with crumbling cliffs and foaming waters, the land was gifted by nature with mineral and magic alike. This blessing has only ever been a curse for the peoples of the isle.
This twenty page zine covers a novel locale for old-school adventuring and hex-crawling: the West Midlands of the isle of Becann. Set in a tumultuous period of post-occupation recovery, this setting hopes to act in conversation with debates over colonialism in 'West Marches' games by portraying a diverse and already-populated region.
Includes:
- A brief history of Becann.
- Details on the varied peoples, tongues and traditions of the region.
- Three different handouts for players based on their in-game knowledge.
- A beautiful watercolour hex-map for exploring. Eye-catching to share but hazy enough to keep the secrets of the land hidden.
- A practical GM-facing section and map-key, including commentary.
- The ever-evocative art of John Mallord William Turner.
The isle of Becann still holds many secrets. Beneath her rolling moors and deep woodlands and yawning fens are countless vaults yet untouched by the grasping hand of greed. If their treasures are to be yours, then Becann prays they are to be used for good. Will you uphold her desperate wish?
Status | Released |
Category | Book |
Author | Milestone Books |
Genre | Role Playing |
Tags | OSR |
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